![]() GB gets intimate and friendly with game devs, which is neat sometimes because it's cool to film/tape stuff with developers directly instead of just hearing from their PR department. ![]() they hate video games and the people who play them, and they only barely tolerate their fans. If you listen closely to their podcasts, you'll notice that they bring up their bathing, tooth-brushing, shaving, and other personal care topics, about once a year, in order to subtly encourage their presumed smelly neckbeard listeners to become better people. how much of his schtick was real, and how much was a character he played?" everyone got real awkward and didn't give a good answer, and they wrapped up the show nearly immediately afterwards. those "video game wrestling" events they participate in at PAX are basically inside meta-humor for the lot of them, as they're taking on wrestling character-style personas on top of their fake "video game journo" personas.Īfter Dan Ryckert (I could write 1000 words on him alone) had moved from SF to NYC, they had Will Smith (not that Will Smith) on the podcast, and Will is a fucking moron and asked, "now that Dan's gone. they're completely different in person, and I know this from repeated experience (t. The GB staff's personalities are all incredibly fake, just false personas they use while on-mic/on-camera. and they live in San Francisco (and now NYC). I'm basically the only one I know who DIDN'T listen and believe, but I have a ton of friends and acquaintances from my years in the community whose entire political worldview was shaped by these guys. ![]() thus, when they talk politics, both on and off the site, you listen and believe them, because you're a young naive moron. You trust the GB staff like close friends, even though the relationship is unidirectional. some of them even kind of "talk down" to their audience, like Steve from Blues Clues would talk to the children watching his show, and once you know to look for it, it's the most annoying thing in the whole world. the users instinctively treat the GB staff as surrogate friends, and listening to their three-hour weekly podcast and ingesting as much of their video content as possible makes them feel like they're hanging out with cool people that like video games, instead of listening to and watching jackasses living in San Francisco. The community of Giant Bomb is like 95% white beta males with no friends. Giant Bomb took off right around the time YouTube videos of people playing video games ("Let's Plays") was getting to be a thing, but it was one of the first, most notable sites to figure out early on that talking about your personal life excessively on lengthy podcasts and videos of you playing video games gets people to think of you as a friend, instead of a random person on the Internet being paid to play and talk about video games. it starts off as being a community-focused website (wiki, trivia game, other community features), but eventually the staff ignores the site entirely, especially the forums and wiki. ![]() Several of Gerstmann's former coworkers quit GameSpot to join Gerstmann in creating Giant Bomb. so after taking a break, Gerstmann joined Whiskey to start a video game news/forum/wiki to complement the rest of Whiskey's sites. Gerstmann knew Bonnie from CNET or something, as well as Dave Snider, the lead Whiskey Media dev. Shelby Bonnie, a guy who got hella rich off CNET/CBSi and quit, started a new company, "Whiskey Media", which made community meta-fansites for stuff-they had a comic book site and an anime/manga site at first. Gamespot is owned by CBS Interactive (CBSi), which also owns CNET and other properties. Jeff Gerstmann was fired from Gamespot for giving a game they sponsored a bad score. Now that NeoGAF is dead, Giant Bomb has to go next.
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